An introductory session on when a single Flutter codebase is the right call for a first app, and when it quietly is not.

Flutter shines when you want one team shipping to both stores with a consistent look, when the app is mostly screens, lists and forms, and when time to market matters more than squeezing native performance out of every animation.

It gets awkward when the app leans hard on platform-specific features, deep hardware access or heavy native libraries, where the bridge between Flutter and the platform starts to cost you the time it was meant to save.

The session is hands-on. Bring a rough idea, and we will map it to a platform decision honestly before anyone writes a widget.